Ferasar Auvraheal

Tall elf with deep red hair, and small horns coming from the top of his head.

Description:
Basic Information
Name Ferasar Auvraheal Player Charles Thomas Genre Epic Fantasy
Alternate ID Campaign Balatro’s Expedition GM Billy Cathey
Height 1.88 m Hair Color Race Half-Demon/Half-Elf
Weight 55.00 kg Eye Color Patron Deity Koloka
Combat Stats
OCV: 4 DCV: 8/10 OMCV: 6 DMCV: 6
Initiative: 13 SPD: 3 Total PD: 2/8 Total ED: 2/8
Pow Def: 0 Phases: 4, 8, 12 rPD: 0/6 rED: 0/6
Mental Def: 0 END: 20 STUN: 24 BODY: 12
STR Damage: 2d6 STR END Cost: 1 Lifting Capacity: 114.9kg PRE Attack: 2 1/2d6
Combat Skill Levels: +1 with Swords
Characteristic Rolls
STR Roll 11- INT Roll 12- Running 16m Swimming 4m
DEX Roll 12- EGO Roll 13- Leaping(H) 8m Leaping(V) 4m
CON Roll 11- PER Roll 14-/15- Flight Swinging
Teleport Tunneling
Characteristics
Value Char Base Cost Points
11 Strength (STR) 10 1 1
13 Dexterity (DEX) 10 2 6
10 Constitution (CON) 10 1 0
13 Intelligence (INT) 10 1 3
18 EGO 10 2 8
13 Presence (PRE) 10 1 3
4 Offensive Combat Value (OCV) 3 5 5
8/10 Defensive Combat Value (DCV) 3 5 25
6 Offensive Mental Combat Value (OMCV) 3 3 9
6 Defensive Mental Combat Value (DMCV) 3 3 9
3 Speed (SPD) 2.0 10 10
2/8 Physical Defense (PD) 2 1 0
2/8 Energy Defense (ED) 2 1 0
4 Recovery (REC) 4 1 0
20 Endurance (END) 20 1/5 0
12 BODY 10 1 2
24 STUN 20 1/2 2
16m Running (RUN) 12 1 4
4m Swimming (SWIM) 4 1/2 0
8m Leaping (LEAP) 4 1/2 2
Characteristic Cost: 89
Skills
Skill Points
Power: Faith 16- 9
Oratory 12- 3
Riding 12- 3
KS: Koloka's Doctrine 12- 3
KS: Demonology 12- 3
KS: Undead 12- 3
PS: Priest of Koloka 11- 2
WF: Common Melee Weapons 2
+1 with Swords 3
Language: Elven (idiomatic; literate) (5 Active Points) 1
Language: Human (fluent conversation; literate) 3
Skills Cost: 35
Perks
Perk Points
Perk: Arcane Ability 1
Fringe Benefit: Priest 3
Fringe Benefit: Right to Marry: Can perform the marriage ceremony 1
Perks Cost: 5
Powers
Power End Points
LS (Longevity: 1600 Years; Safe in Intense Heat; Sleeping: Character does not sleep) 0 9
IR Perception (Sight Group) 0 5
UV Perception (Sight Group) 0 5
Psionic Resistance: Psionic Damage Negation (-1 DCs Physical), also works against non-damaging effects (+1) (10 Active Points) 0 10
+1 PER with Sight Group 0 2
+2 PER with all Sense Groups 0 6
Spells, all slots OAF (Holy Symbol; -1), Requires A Roll (Skill roll; Faith Roll; -1/2), Noisy (Detectable by any Divine spell caster within 100m or LOS; -1/2), Only for Koloka's Purposes (-1/2), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Side Effects (Drain END 3d6; -1/2), Gestures, Requires Gestures throughout (-1/2)
1) Healing Spell: Healing Simplied 5d6 (50 Active Points); OAF (Holy Symbol; -1), Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll; Faith Roll; -1/2), Noisy (Detectable by any Divine spell caster within 100m or LOS; -1/2), Only for Koloka's Purposes (-1/2), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Side Effects (Drain END 3d6; -1/2), Gestures, Requires Gestures throughout (-1/2) 5 8
2) Sanctify Weapon: Change Environment (+1 Points of Damage, Makes Weapon Sacred), Reduced Endurance (0 END; +1/2), Uncontrolled (lasts 1 hour + 1 hour/point by which Faith Roll is made; +1/2) (10 Active Points); OAF (Holy Symbol; -1), Only usable on weapons (-1/2), Requires A Roll (Skill roll; Faith Roll; -1/2), Noisy (Detectable by any Divine spell caster within 100m or LOS; -1/2), Side Effects (Drain END 3d6; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) 0 2
3) Turn Undead: +60 PRE (60 Active Points); Only to make PRE Attacks (-1), Only works against Undead (-1), Limited Effect Turning Undead (-1), OAF (Holy Symbol; -1), Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll; Faith Roll; -1/2), Noisy (Detectable by any Divine spell caster within 100m or LOS; -1/2), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Side Effects (Drain END 3d6; -1/2), Gestures, Requires Gestures throughout (-1/2) 7
4) Stillness of the Soul: Mind Control 6d6 (Human class of minds) (30 Active Points); Set Effect (Calmness and Tranquility; -1), OAF (Holy Symbol; -1), Spell (-1/2), Requires A Roll (Skill roll; Faith Roll; -1/2), Noisy (Detectable by any Divine spell caster within 100m or LOS; -1/2), Only for Koloka's Purposes (-1/2), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Side Effects (Drain END 3d6; -1/2), Gestures, Requires Gestures throughout (-1/2) 3 4
5) Sense the Unholy: Detect Infernal & Undead Beings 14-/13- (Unusual Group), Discriminatory, Range (20 Active Points); OAF (Holy Symbol; -1), Costs Endurance (-1/2), Requires A Roll (Skill roll; Faith Roll; -1/2), Noisy (Detectable by any Divine spell caster within 100m or LOS; -1/2), Only for Koloka's Purposes (-1/2), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Side Effects (Drain END 3d6; -1/2), Gestures, Requires Gestures throughout (-1/2) 2 3
Powers Cost: 61
Equipment
Equipment End
Medium Shield: (Total: 20 Active Cost, 11 Real Cost) +2 DCV (10 Active Points); OAF (-1) (Real Cost: 5) plus HA +2d6 (10 Active Points); STR Minimum 13 (-1/2), Hand-To-Hand Attack (-1/4) (Real Cost: 6) 1
Chainmail: Resistant Protection (6 PD/6 ED) (Impermeable) (18 Active Points); OIF (-1/2) 0
Long Sword: HKA 1d6+1 (20 Active Points); STR Minimum 12 (-1/2) 2
Complications
Complications Points
Psychological Complication: Devotion to Koloka and her purposes (Very Common; Total) 25
Distinctive Features: Evil Divine Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Detect Divine Magic) 10
Distinctive Features: Good Divine Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Detect Divine Magic) 5
Distinctive Features: Demonic Markings (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 20
Hunted: Demonic Father Infrequently (Mo Pow; Limited Geographical Area (Infernal Plane, unless Summoned); Harshly Punish) 10
Rivalry: Professional (Lord in Order of Koloka (Believes should not be in order, and will betray order eventually), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 10
Complications Value: 80
Point Summary
Base Points 125 Skill/Perk/Talent/Power Cost 101
Complications Total + 80 (50 Max) Characteristics Cost + 89
Experience Spent + 15 Unspent Points + -15
Total Cost = 190 Total Points = 190
Bio:

The offspring of a Elven woman who died giving birth to him after being seduced by

Ferasar's mother was a beautiful elf who was lusted after by a demon prince.  The demon prince eventually managed to seduce her through the use of magic, and she became pregnant with his child.  Once she was pregnant the demon prince lost interest in her, and she was exiled when it became clear that the child she bore was infernal in nature.  She still longed for the demon prince due the magic he used, and refused to give up the child, this cost her life as she died during child birth.  Ferasar was taken in by a local monastery and was raised by them.  

It became clear to him as he grew up that he would follow the precepts of Koloka and try to protect the world from the great evil that threatens it in the form of demons.  Since he came of age, he has dedicated his life the investigation and destruction of any demon influence in the world.  

It was a rumor of a demonic influence in Vaa that brought him to the city.  He came and found the rumors were caused a black cat that seemed especially intelligent, putting it down to local superstition, he decided to look for other work.  While at a local tavern he found a scholar looking into a lost temple, and some ancient treasure that lay buried there.  Knowing the chances of it being a force of evil was equal to the chance of it being a force for good, he decided to join the scholar.

The went off to find the ancient temple.  They trip itself was uneventful, once they arrived, Tekh, Rittophoran, Vast, and Ferasar fought a pair of stone golems that guarded the way.  Once defeated, they investigated the temple.  Finding the temple empty, but full of traps they came upon a room with a staff in it.  Elrohir, immediately rushed forward and grabbed the staff, despite attempts to stop him.  Once Elrohir touchs the staff, everything goes black…

Ferasar Auvraheal

Balatro's Expedition FiredrakeMacFie FiredrakeMacFie