The God of Knowledge, the embodiment of Order

  • Clerics and Paladins of Smonn may not take the Turn Undead talent.
  • Clerics and Paladins of Smonn may not use Arcane spells or items (-2 BP Defect).
  • All followers of Smonn, regardless of class, gain +2 INT. This may be removed at any time if Smonn is displeased or the character ceases to worship Smonn.

Smonn, the god of Knowledge, is also known as The Great Sage or The Judge. Smonn and Lalphaw are thought to be the first beings created by Caithyra, and the first lovers. It is said that the universe came about as the result of their lovemaking and their battles. Their children are the other gods. It is thought that if either Smonn or Lalphaw were to cease to exist, so would the universe, as both the forces of order AND chaos are needed to keep things moving without destroying themselves.

The Great Sage’s symbol is an open book.


The god most commonly appears in the form of a stern, perfectly symmetrical vaati male in the garb of a judge, lawman or sage of whatever land the viewer is from. Like all the gods, he has no eyes. In their place, only solid grey orbs can be seen.

Duties of the Priesthood

Clerics and Paladins of The Great Sage often act as librarians and sages. They tend to be extremely knowledgeable on many subjects, and if they do not already know the answer to a question, they are superb researchers, and can normally find the answer sought. They are expected by their god to be completely impartial to all, denying knowledge and wisdom to none who ask for it.

They also double as law keepers and judges, as their extensive knowledge and lawful nature make them well qualified. The Judge’s followers are dedicated to justice and the law. They are also very often lawyers, both defenders and prosecutors, and will always fulfill their duties to the fullest extent of the law. In areas which use trial by combat to determine guilt or innocence, it is very often a Paladin of Smonn who comes forward to be a champion. Adventuring followers will often act as arbiters in outlying areas that may not have their own judge.

Even though knowledge of arcane magic is as valued as any other knowledge, because of it’s inherently chaotic nature, clerics, paladins of Smonn may not cast arcane spells of any kind. In fact, particularly devout followers may find themselves developing innate arcane resistance akin to that of Dwarves, Ogres, and Vaati.


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