The God of Life, the embodiment of Good

  • Divine spells from Tachir tend to heal or be life-giving/enhancing in nature.
  • Clerics and Paladins of Tachir use Turn Undead to turn or destroy undead.
  • All followers of Tachir, regardless of class, gain a slight Protection from Evil (+3 Defense and Saves). This may be taken away at any time if Tachir is displeased, or the character ceases to worship Tachir.

Tachir, the god of Life, is also known as The Soothing Hand or The Healer. Tachir is the cosmic counterpart to Halit. Where Halit governs Death, Tachir governs Life. They also hate each other with a passion that has burned for aeons. It is thought that they are, in fact, brother and sister; the twin children of Smonn and Lalphaw whose birth began the cycle of life and death.

The Healer’s symbol is an outstretched hand.


The god most commonly appears in the form of a kindly old gnomish or halfling man garbed in simple robes, and carrying a staff. He is able to heal any wound and cure any ailment with only a touch. Like all the gods, he has no eyes. In their place, is a soft blue glow. If someone were to gaze deeply into those eyes, they would see a perfect paradise beyond. It is sometimes said that the scene inside is of the place where all good mortal souls go when their time on this plane is finished.

Duties of the Priesthood

Clerics of Tachir are the healers of the realms. They dedicate their lives to healing the sick, aiding the wounded, and, when all hope is lost, easing the passage of the dying into the afterworld or sometimes even bringing an important being back from the dead.

It is also part of the Clerics of Tachir’s duties to put the undead to rest. Indeed, this is the main purpose of the Paladins of Tachir, though they also do not turn away from a being in need of healing. Clerics and Paladins of Tachir are more adept at turning undead than any other deity’s disciples.


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